AUTODESK APPLICATION PIPELINE

Autodesk is the brilliant company behind some of the most powerful 3D and architectural rendering programs available on the market. Shape digital clay and sculpt biological or architectural masterpieces with Mudbox and Maya, or simulate elaborate worlds with Autodesk’s integrated Building Information Modeling. Fostering the creation of everything from elaborate movie sets in blockbuster films, to the landscaping and civil engineering toolsets of the world, Autodesk continues to support the creation of both the physical and digital worlds.

Small Tree has built a high performance combination of hardware and infused technologies to manage the large scale assets for all Autodesk applications. Store and work with data externally with near non-existent latency, sending data to as many workstations as you need. ZenStor is an essential tool for any workflow, offering the highest stream speeds, an intuitive interface designed for creative focus, and a complex workflow support network.

RENDERED MEDIA

As the creators of the Industry standard for 3D modeling applications and for everything from advertising to game design, Autodesk has influenced everything within the scope of the graphics and visual industry. From particle and cloth rendering with Mental Ray to the advanced texture-mapping Hypershade and polygonal accuracy of the NURBS system, Autodesk continues to reinvent and challenge the skills of designers and developers alike. Small Tree has developed a multimedia storage network to coordinate all your Autodesk data from workstation to workstation.

SEQUENTIAL RENDERING

Whether you are rendering particle passes with rendered volumetric, or doing a lighting pass, your results are going to be saved as a rendered sequence, which is draining on stock consumer storage solutions. Small Tree has developed a unique toolset for ZenStor, Enabling you to have the highest stream rates and data availability, with vital hardware integration for real time callback and manipulation control. Recalling the information in between frames to make the split second decisions of rendering is crucial to a successful project. Manage your project sourcing before your render to prevent delays and promote a responsive team and product.

RENDERED MEDIA

As the creators of the Industry standard for 3D modeling applications and for everything from advertising to game design, Autodesk has influenced everything within the scope of the graphics and visual industry. From particle and cloth rendering with Mental Ray to the advanced texture-mapping Hypershade and polygonal accuracy of the NURBS system, Autodesk continues to reinvent and challenge the skills of designers and developers alike. Small Tree has developed a multimedia storage network to coordinate all your Autodesk data from workstation to workstation.

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